Sunday, 22 February 2009

Week 2 part 2:

Charlie Jade Reference:
During conceptualising, i found inspiration from the American\South African TV series Charlie Jade, which is set in Cape Town and looks at alternate realities and a character who travels between them. Though a slightly different theme, i did feel that dimensional travel as a concept shares many similairites with our time-travelling, and so felt the artistic methods used in the series to represent it could be adapted into our own work.



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Being set in the same location in each universe, the series prevents the three from looking alike by giving each its own colour pallette. 'Alphaverse' (the character's futuristic dysotopian dimension) features a prodominant green tint over most objects, with the sky a murky green on most occasions. 'Betaverse' (our dimension) meanwhile, replaces that tint with a blue one, while the final 'Gammaverse' (a utopian dimension) lacks a predominant tint and uses the natural colours of the environment and objects (though at times with the colours strengthened to stand out). Though there are some major cosmetic changes between the universes, other elements remain the same, thus the colour difference allows veiwers to be constantly aware of which universe they are in.
I am very interested in adapting this concept for our project, perhaps as Chrono is warping in at the beginning of the project and the shift is happening between the Pirate time and the time the level is set in, or perhaps in-game to represent time affects during the level. Hannah found this interesting, but the current project plan lacks any need for them. There may be a chance later on to incorperate them though, so i shall keep them avalible.

Group Meeting:
Week 2's Teusday meeting saw the entire team able to gather for the first time, and we also welcomed a new member due to the disbanding of another of the project teams. All designers took this oppitunity to present their concepts (which had been put up on our website prior to the meet). Discussing all concepts, it was found that a concept presented by Hannah herself (of a floating island with a weather control system atop it, which Tempora seeked to attack) was most preferred by the majority of the team, and the decision was thus made to make this our central project instead of the wild west concept. Elements from other projects were incorperated into this one (such as Lloyd's pirate ship concepts, which became the ships in use by Tempora in their attack on the floating station).

Fortress Guard Designs:
With our final project now clear, team members were given new assingments for fleshing out the concepts of the level. I was asked to complete designs for the Guards who would be attempting to protect the station from Tempora.
I found inspiration in my design from the sleek, generally simply decorated nature of uniforms in science fiction shows such as Star Trek and Babylon 5, and decided upon a one-peice jumpsuit design such as those in Star Trek. I realised that my design would naturally need to suit the interior design of the fortress itself, which Harry was designing at the time, so i decided to complete a preliminary concept first, and then refine the concept later when Harry's fortress design was avalible for reference:

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My origional desing for the guards were inspired by my own previous ideas for the fortress itself as a 'tech-organic' structure; organic in shape, design and most materials but containing electronics and systems at the same time. I therefore saw the personell on the station as very environmentally-minded (perhaps even mildly "eco-warrior-esque'), and reflected this in the design of the guards by researching examples of envionment and nature and collecting examples of colours one would expect to find in nature:
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Among the more interesting references i consulted for this research was the "Woold Elf" faction of the Warhammer boardgame universe run by Games Workshop. I found the art for their faction and the colours chosen within highly inspiring and well suited to my guards; in a way, my guards were almost "wannabe-wood-elves";
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The above concepts were submitted to the group for reveiw, and were well received. However, as planned, upon Harry's completion of the fortress idea, which turned out to be a more technological, science-lab-esque design with a predominantly white colour scheme, i felt the need to refine my design to better suit the new environment. I wanted to keep the eco-freindly pallette of the guards but blend them in with Harry's fortress, so made white the dominant colour of their suit, keeping the green a secondary patch colour, which were then handed to Hannah for the final character design in the proper style;
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